Pokemons and Fraggleses – Afterthought 37
Feng Shui was a great game, and we missed a lot of stuff during our official review, so here’s a chance to talk about it some more! Also a chance […]
Feng Shui was a great game, and we missed a lot of stuff during our official review, so here’s a chance to talk about it some more! Also a chance […]
This game was about as good as everyone told us it would be. “Don’t cover it” they said. “It’s not even for you guys.” Well we showed them, those guys […]
Jon reports on the quality of Ireland and their criminally small sodas, Jef waxes rhapsodic about a crazy awesome band, and listener questions are asked and almost answered before diverting […]
Vacations can’t stop us, and neither can federal holidays. Step right up and listen to our first full-length Actual Play episode, featuring the doomy tale of the Valentine’s Day killer […]
Can a game rely heavily on GM fiat to function? How many rules does a game actually need that aren’t just “let the DM figure it out?” Also, if […]
What’s in this box? Who drew a big circle on the cover? What’s up with the grey swirly mist situation in the background? In Everway, players make characters by telling […]
Ostensibly this one is about things that are so bad that they swing around towards being good. I’d like to say that our insane ramblings at the beginning are an […]
Well, here we are. We put Rifts in the rearview. We still love this dumb game. In today’s episode, we finish our discussion of the core book. RCCs, OCCs, psionics, […]
We’re back! Our trip to Kubla Con in the Bay Area took a lot out of us, and so this episode might be a few days behind schedule. But if […]
We hope you’re as ready for this as we are. After 70 episodes, it’s time to review the game that somehow started both of us down the path that ultimately […]
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
Today is good day for somebody else to die! We almost like Discworld TOO much, so we start by trying our hardest to review GURPS Lite. After that, it’s a […]
Today, System Mastery gathered a few friends in a room to play Noisy Person Cards, a game designed by friends of the show James D’Amato and Kat Kuhl. It’s a […]
Dare ye enter the magical realm of what filmmakers in the early 80s thought RPGs looked like? It’s a terrifying world of whiny yuppie children and blaming mental illness on […]
We discuss the notion of RPGs that greatly diverge from even the most basic concepts of the genre. No going on adventures? Not even playing a character? Why not? Then […]
This game has achieved a sort of fame because the name implies that it might be sort of friendly and cuddly. It’s been referenced in other games as the RPG […]
Jef’s been complaining about merits and flaws for long enough now that people are starting to ask what’s his damage exactly. So this week we examine his damage by discussing […]
No really, it’s genuine this time! An actual review of the first edition of the famous swashbuckling RPG 7th Sea. An interesting blend of very familiar mechanics, curious ideas for […]
We’re joined this week by friend of the show James D’Amato, who is here to tell us all about his new kickstarter for Paracosm Press’ new game, Noisy Person Cards. […]
April Fools! This is really more about an hour of digressions. People keep asking what the point is, so here’s the point of that. Actually have you ever seen the […]