Hiro Protagonist – Afterthought 32
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
Today is good day for somebody else to die! We almost like Discworld TOO much, so we start by trying our hardest to review GURPS Lite. After that, it’s a […]
Today, System Mastery gathered a few friends in a room to play Noisy Person Cards, a game designed by friends of the show James D’Amato and Kat Kuhl. It’s a […]
Dare ye enter the magical realm of what filmmakers in the early 80s thought RPGs looked like? It’s a terrifying world of whiny yuppie children and blaming mental illness on […]
We discuss the notion of RPGs that greatly diverge from even the most basic concepts of the genre. No going on adventures? Not even playing a character? Why not? Then […]
This game has achieved a sort of fame because the name implies that it might be sort of friendly and cuddly. It’s been referenced in other games as the RPG […]
Jef’s been complaining about merits and flaws for long enough now that people are starting to ask what’s his damage exactly. So this week we examine his damage by discussing […]
No really, it’s genuine this time! An actual review of the first edition of the famous swashbuckling RPG 7th Sea. An interesting blend of very familiar mechanics, curious ideas for […]
We’re joined this week by friend of the show James D’Amato, who is here to tell us all about his new kickstarter for Paracosm Press’ new game, Noisy Person Cards. […]
April Fools! This is really more about an hour of digressions. People keep asking what the point is, so here’s the point of that. Actually have you ever seen the […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
So… this one didn’t really have any art assets large enough to use for the rotating display thing. Please enjoy a fine Magellanic Penguin. It’s as relevant as anything else […]
How do you build a game so that when you release extra content, you aren’t just rendering the first book obsolete? Just how far ahead do you really have to […]
It took us a long time to get to this book because we were gathering power. This week we present our in-depth analysis of this RPG about gathering balls. It’s […]
System Mastery Actual Play – Doctor Magnethands 2 Doctor Magnethands is so fun it’s hard to play it just once. So we didn’t. Here’s episode two, a tense and revelatory […]
We had all these people in the house for some Actual Play stuff, so we figured “why not just keep them sitting around, ply them with pizza, and turn this […]
System Mastery Actual Play – Doctor Magnethands 1 Alright already, you bought us all this equipment, we’ll try “making friends” and “recording creative content instead of just mocking things.” Today we […]
We stop by the realms of Raven “Combat Spanking” McCracken once more to see if there’s still the fires of mad genius behind his eyes. Will we find more incredible […]
We take a little time to discuss our own favorite alternate histories, like what might have happened if the Kennedy assassination didn’t, and so on. We also answer a great […]
It’s become apparent over time that there are a few archetypes of bad games. You’ve got Vision of a Madman, as seen in Synnibarr or Skyrealms of Jorune. Fun-Hating Deathslog, […]