System Mastery Actual Play 4 – Love/Dread Jenga
Vacations can’t stop us, and neither can federal holidays. Step right up and listen to our first full-length Actual Play episode, featuring the doomy tale of the Valentine’s Day killer […]
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Vacations can’t stop us, and neither can federal holidays. Step right up and listen to our first full-length Actual Play episode, featuring the doomy tale of the Valentine’s Day killer […]
Can a game rely heavily on GM fiat to function? How many rules does a game actually need that aren’t just “let the DM figure it out?” Also, if […]
What’s in this box? Who drew a big circle on the cover? What’s up with the grey swirly mist situation in the background? In Everway, players make characters by telling […]
Ostensibly this one is about things that are so bad that they swing around towards being good. I’d like to say that our insane ramblings at the beginning are an […]
Well, here we are. We put Rifts in the rearview. We still love this dumb game. In today’s episode, we finish our discussion of the core book. RCCs, OCCs, psionics, […]
We’re back! Our trip to Kubla Con in the Bay Area took a lot out of us, and so this episode might be a few days behind schedule. But if […]
We hope you’re as ready for this as we are. After 70 episodes, it’s time to review the game that somehow started both of us down the path that ultimately […]
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
Today is good day for somebody else to die! We almost like Discworld TOO much, so we start by trying our hardest to review GURPS Lite. After that, it’s a […]
Today, System Mastery gathered a few friends in a room to play Noisy Person Cards, a game designed by friends of the show James D’Amato and Kat Kuhl. It’s a […]
We discuss the notion of RPGs that greatly diverge from even the most basic concepts of the genre. No going on adventures? Not even playing a character? Why not? Then […]
This game has achieved a sort of fame because the name implies that it might be sort of friendly and cuddly. It’s been referenced in other games as the RPG […]
Jef’s been complaining about merits and flaws for long enough now that people are starting to ask what’s his damage exactly. So this week we examine his damage by discussing […]
No really, it’s genuine this time! An actual review of the first edition of the famous swashbuckling RPG 7th Sea. An interesting blend of very familiar mechanics, curious ideas for […]
We’re joined this week by friend of the show James D’Amato, who is here to tell us all about his new kickstarter for Paracosm Press’ new game, Noisy Person Cards. […]
April Fools! This is really more about an hour of digressions. People keep asking what the point is, so here’s the point of that. Actually have you ever seen the […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
So… this one didn’t really have any art assets large enough to use for the rotating display thing. Please enjoy a fine Magellanic Penguin. It’s as relevant as anything else […]
How do you build a game so that when you release extra content, you aren’t just rendering the first book obsolete? Just how far ahead do you really have to […]
It took us a long time to get to this book because we were gathering power. This week we present our in-depth analysis of this RPG about gathering balls. It’s […]