Feng Shui – System Mastery 73
This game was about as good as everyone told us it would be. “Don’t cover it” they said. “It’s not even for you guys.” Well we showed them, those guys […]
This game was about as good as everyone told us it would be. “Don’t cover it” they said. “It’s not even for you guys.” Well we showed them, those guys […]
Jon reports on the quality of Ireland and their criminally small sodas, Jef waxes rhapsodic about a crazy awesome band, and listener questions are asked and almost answered before diverting […]
Vacations can’t stop us, and neither can federal holidays. Step right up and listen to our first full-length Actual Play episode, featuring the doomy tale of the Valentine’s Day killer […]
Can a game rely heavily on GM fiat to function? How many rules does a game actually need that aren’t just “let the DM figure it out?” Also, if […]
What’s in this box? Who drew a big circle on the cover? What’s up with the grey swirly mist situation in the background? In Everway, players make characters by telling […]
Ostensibly this one is about things that are so bad that they swing around towards being good. I’d like to say that our insane ramblings at the beginning are an […]
Well, here we are. We put Rifts in the rearview. We still love this dumb game. In today’s episode, we finish our discussion of the core book. RCCs, OCCs, psionics, […]
We’re back! Our trip to Kubla Con in the Bay Area took a lot out of us, and so this episode might be a few days behind schedule. But if […]
We hope you’re as ready for this as we are. After 70 episodes, it’s time to review the game that somehow started both of us down the path that ultimately […]
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
Today is good day for somebody else to die! We almost like Discworld TOO much, so we start by trying our hardest to review GURPS Lite. After that, it’s a […]
Today, System Mastery gathered a few friends in a room to play Noisy Person Cards, a game designed by friends of the show James D’Amato and Kat Kuhl. It’s a […]
Dare ye enter the magical realm of what filmmakers in the early 80s thought RPGs looked like? It’s a terrifying world of whiny yuppie children and blaming mental illness on […]
We discuss the notion of RPGs that greatly diverge from even the most basic concepts of the genre. No going on adventures? Not even playing a character? Why not? Then […]
This game has achieved a sort of fame because the name implies that it might be sort of friendly and cuddly. It’s been referenced in other games as the RPG […]
Jef’s been complaining about merits and flaws for long enough now that people are starting to ask what’s his damage exactly. So this week we examine his damage by discussing […]
No really, it’s genuine this time! An actual review of the first edition of the famous swashbuckling RPG 7th Sea. An interesting blend of very familiar mechanics, curious ideas for […]
We’re joined this week by friend of the show James D’Amato, who is here to tell us all about his new kickstarter for Paracosm Press’ new game, Noisy Person Cards. […]
April Fools! This is really more about an hour of digressions. People keep asking what the point is, so here’s the point of that. Actually have you ever seen the […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]