Not Exactly 7th Sea – System Mastery 66
April Fools! This is really more about an hour of digressions. People keep asking what the point is, so here’s the point of that. Actually have you ever seen the […]
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April Fools! This is really more about an hour of digressions. People keep asking what the point is, so here’s the point of that. Actually have you ever seen the […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
So… this one didn’t really have any art assets large enough to use for the rotating display thing. Please enjoy a fine Magellanic Penguin. It’s as relevant as anything else […]
How do you build a game so that when you release extra content, you aren’t just rendering the first book obsolete? Just how far ahead do you really have to […]
It took us a long time to get to this book because we were gathering power. This week we present our in-depth analysis of this RPG about gathering balls. It’s […]
System Mastery Actual Play – Doctor Magnethands 2 Doctor Magnethands is so fun it’s hard to play it just once. So we didn’t. Here’s episode two, a tense and revelatory […]
We had all these people in the house for some Actual Play stuff, so we figured “why not just keep them sitting around, ply them with pizza, and turn this […]
System Mastery Actual Play – Doctor Magnethands 1 Alright already, you bought us all this equipment, we’ll try “making friends” and “recording creative content instead of just mocking things.” Today we […]
We stop by the realms of Raven “Combat Spanking” McCracken once more to see if there’s still the fires of mad genius behind his eyes. Will we find more incredible […]
We take a little time to discuss our own favorite alternate histories, like what might have happened if the Kennedy assassination didn’t, and so on. We also answer a great […]
It’s become apparent over time that there are a few archetypes of bad games. You’ve got Vision of a Madman, as seen in Synnibarr or Skyrealms of Jorune. Fun-Hating Deathslog, […]
In this episode we discuss our pet peeves in game design. Yes, I know that’s the theme of the whole podcast. We were just being more specific this time. Tell […]
Someone must have really liked our review of the movie, because the demand for this was pretty high. Today we present Wizards: the RPG. The game that finally tells us […]
Please find enclosed one discussion regarding random elements in games. Can there be too much randomization? Where’s the balancing point and how to find it? Could we perhaps abandon that […]
Today we’re thrilled to bring you a game where you can play as a swarm of tiny yetis hanging around with a robot hawk and have an amazing, basically balanced […]
Tell me boy, what day was this recorded? Why, ’twas Christmas Day! And then it was released the Tuesday following, thus ruining any Christmas magic it may have contained! This […]
We discussed the rules, now let’s talk about the fluff in the second episode of Immortal: The Invisible War. Just what is a Darkle, and what Femmes it? And shouldn’t […]
After cramming our tiny mortal meat brains with the craziness of Immortal, we needed to discuss the concept of setting a game apart by the playful act of renaming every […]
It’s been a while since we’ve hit such a rich, dense vein of crazy that we had to slow the pace down and take two episodes to really tease out […]
Where’s the line between a good old fashioned ripoff and a well-crafted homage? At what point does imitation cease to be flattery? Also what would we name our kids if […]