Car Vores – Afterthought 28
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
So… this one didn’t really have any art assets large enough to use for the rotating display thing. Please enjoy a fine Magellanic Penguin. It’s as relevant as anything else […]
How do you build a game so that when you release extra content, you aren’t just rendering the first book obsolete? Just how far ahead do you really have to […]
It took us a long time to get to this book because we were gathering power. This week we present our in-depth analysis of this RPG about gathering balls. It’s […]
System Mastery Actual Play – Doctor Magnethands 2 Doctor Magnethands is so fun it’s hard to play it just once. So we didn’t. Here’s episode two, a tense and revelatory […]
We had all these people in the house for some Actual Play stuff, so we figured “why not just keep them sitting around, ply them with pizza, and turn this […]
System Mastery Actual Play – Doctor Magnethands 1 Alright already, you bought us all this equipment, we’ll try “making friends” and “recording creative content instead of just mocking things.” Today we […]
We stop by the realms of Raven “Combat Spanking” McCracken once more to see if there’s still the fires of mad genius behind his eyes. Will we find more incredible […]
We take a little time to discuss our own favorite alternate histories, like what might have happened if the Kennedy assassination didn’t, and so on. We also answer a great […]
It’s become apparent over time that there are a few archetypes of bad games. You’ve got Vision of a Madman, as seen in Synnibarr or Skyrealms of Jorune. Fun-Hating Deathslog, […]
In this episode we discuss our pet peeves in game design. Yes, I know that’s the theme of the whole podcast. We were just being more specific this time. Tell […]
Someone must have really liked our review of the movie, because the demand for this was pretty high. Today we present Wizards: the RPG. The game that finally tells us […]
Please find enclosed one discussion regarding random elements in games. Can there be too much randomization? Where’s the balancing point and how to find it? Could we perhaps abandon that […]
Today we’re thrilled to bring you a game where you can play as a swarm of tiny yetis hanging around with a robot hawk and have an amazing, basically balanced […]
Tell me boy, what day was this recorded? Why, ’twas Christmas Day! And then it was released the Tuesday following, thus ruining any Christmas magic it may have contained! This […]
We discussed the rules, now let’s talk about the fluff in the second episode of Immortal: The Invisible War. Just what is a Darkle, and what Femmes it? And shouldn’t […]
After cramming our tiny mortal meat brains with the craziness of Immortal, we needed to discuss the concept of setting a game apart by the playful act of renaming every […]
It’s been a while since we’ve hit such a rich, dense vein of crazy that we had to slow the pace down and take two episodes to really tease out […]
Where’s the line between a good old fashioned ripoff and a well-crafted homage? At what point does imitation cease to be flattery? Also what would we name our kids if […]
You ever get the urge to take the Highlander movies and William Gibson’s Sprawl trilogy and just artlessly mush them together like Playdough? This book does exactly that, and then […]