Danke Schoen – Afterthought 38
Hey everyone, thanks so much for enabling this dumb thing we’ve been doing for three years. Here’s an Afterthought episode to celebrate our anniversary, which I’m sure you’ll enjoy. Since […]
Hey everyone, thanks so much for enabling this dumb thing we’ve been doing for three years. Here’s an Afterthought episode to celebrate our anniversary, which I’m sure you’ll enjoy. Since […]
Feng Shui was a great game, and we missed a lot of stuff during our official review, so here’s a chance to talk about it some more! Also a chance […]
Jon reports on the quality of Ireland and their criminally small sodas, Jef waxes rhapsodic about a crazy awesome band, and listener questions are asked and almost answered before diverting […]
Can a game rely heavily on GM fiat to function? How many rules does a game actually need that aren’t just “let the DM figure it out?” Also, if […]
Ostensibly this one is about things that are so bad that they swing around towards being good. I’d like to say that our insane ramblings at the beginning are an […]
We’re back! Our trip to Kubla Con in the Bay Area took a lot out of us, and so this episode might be a few days behind schedule. But if […]
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
We discuss the notion of RPGs that greatly diverge from even the most basic concepts of the genre. No going on adventures? Not even playing a character? Why not? Then […]
Jef’s been complaining about merits and flaws for long enough now that people are starting to ask what’s his damage exactly. So this week we examine his damage by discussing […]
We’re joined this week by friend of the show James D’Amato, who is here to tell us all about his new kickstarter for Paracosm Press’ new game, Noisy Person Cards. […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
How do you build a game so that when you release extra content, you aren’t just rendering the first book obsolete? Just how far ahead do you really have to […]
We had all these people in the house for some Actual Play stuff, so we figured “why not just keep them sitting around, ply them with pizza, and turn this […]
We take a little time to discuss our own favorite alternate histories, like what might have happened if the Kennedy assassination didn’t, and so on. We also answer a great […]
In this episode we discuss our pet peeves in game design. Yes, I know that’s the theme of the whole podcast. We were just being more specific this time. Tell […]
Please find enclosed one discussion regarding random elements in games. Can there be too much randomization? Where’s the balancing point and how to find it? Could we perhaps abandon that […]
Tell me boy, what day was this recorded? Why, ’twas Christmas Day! And then it was released the Tuesday following, thus ruining any Christmas magic it may have contained! This […]
After cramming our tiny mortal meat brains with the craziness of Immortal, we needed to discuss the concept of setting a game apart by the playful act of renaming every […]
Where’s the line between a good old fashioned ripoff and a well-crafted homage? At what point does imitation cease to be flattery? Also what would we name our kids if […]
We try to marathon every question anyone sent us all week (spoiler alert, I just found another one this morning), as well as recommend a new game a listener made […]