Danke Schoen – Afterthought 38
Hey everyone, thanks so much for enabling this dumb thing we’ve been doing for three years. Here’s an Afterthought episode to celebrate our anniversary, which I’m sure you’ll enjoy. Since […]
Hey everyone, thanks so much for enabling this dumb thing we’ve been doing for three years. Here’s an Afterthought episode to celebrate our anniversary, which I’m sure you’ll enjoy. Since […]
Feng Shui was a great game, and we missed a lot of stuff during our official review, so here’s a chance to talk about it some more! Also a chance […]
Jon reports on the quality of Ireland and their criminally small sodas, Jef waxes rhapsodic about a crazy awesome band, and listener questions are asked and almost answered before diverting […]
Can a game rely heavily on GM fiat to function? How many rules does a game actually need that aren’t just “let the DM figure it out?” Also, if […]
Ostensibly this one is about things that are so bad that they swing around towards being good. I’d like to say that our insane ramblings at the beginning are an […]
We’re back! Our trip to Kubla Con in the Bay Area took a lot out of us, and so this episode might be a few days behind schedule. But if […]
Jon speaks up in defense of games where you start with nothing. Questions are answered. Convictions are challenged. The very foundations of the world are shaken til the firmament lies […]
We discuss the notion of RPGs that greatly diverge from even the most basic concepts of the genre. No going on adventures? Not even playing a character? Why not? Then […]
We’re joined this week by friend of the show James D’Amato, who is here to tell us all about his new kickstarter for Paracosm Press’ new game, Noisy Person Cards. […]
After a brief dissection of what just left us feeling so dyspeptic while reading and reviewing the Great War of Magellan, we set our sights on the new and improved […]
How do you build a game so that when you release extra content, you aren’t just rendering the first book obsolete? Just how far ahead do you really have to […]
After cramming our tiny mortal meat brains with the craziness of Immortal, we needed to discuss the concept of setting a game apart by the playful act of renaming every […]