Champions – System Mastery 83


Time for the HERO system, one of the big dogs of generic systems, in what is arguably it’s most popular incarnation, the very, very modular Champions.  Build a hero absolutely any way you want.  Literally any idea you have for a crazy hero, you get right on it and make that hero.  Just, you know, bring some graph paper, and a calculator, and a mechanical pencil, and some .7 lead, and some Jolt Cola (it’s 1989 in this paragraph).

5 responses to “Champions – System Mastery 83

  1. Wow. You just reviewed the first 2 RPGs I ever had in the order I got them (but not consecutively).

    Also, Anny’s Fine Burgers looks awesome and I am so jealous of US burger joints.

  2. The authors of the game have a character generator and it’s really pretty cool.

    Also, the most amusing rules abuse I ever saw in this game was “Soul Surgeon”. He has the Desolid power, with all the disadvantages, plus the “usable against others” power. At the start of a fight, he turns an enemy desolid, and they are left uselessly flailing outside of their body while your friends beat the crap out of it.

  3. Marvel Heroes is a treasure trove of useful information.

    Did you know that most Brazil nuts actually come from Bolivia?

  4. GURPS’ complexity very front loaded, but as long as you don’t tack on all the optional rules, gameplay is pretty simple and quick. The HERO System seems to be very complicated even during play.

  5. Pingback: Two Systems, Both Generic In Dignity… – Refereeing and Reflection·

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