The Xro Dinn Chronicles – System Mastery 119

The Xro Dinn Chronicles is, for lack of a better description, the unholy combination of Ninjas & Superspies, Babylon 5, and the sort of mindset that led to the Winchester mansion.  Loopy rules that terminate nowhere, downright crazy stories, and so much more await you.

3 responses to “The Xro Dinn Chronicles – System Mastery 119

  1. That useless eight-page lore table at the beginning of the book reminds me of discussions about lore in the Forgotten Realms or even nerdier edition wars in the Dark Souls community. In all cases you’ve got backstory that can be interesting to read and decipher like you’re an amateur archaeologist, but which wouldn’t usually come up in play. And that’s the problem with “deep” “lore” like this – if it’s not going to inform the experience of the game, why are you including it in the context of a game?

    • If some people might get into it, but it doesn’t interfere with gameplay at all, then why not? Most players don’t read the book from cover to cover like they’re a reviewer, and for the ones who are that interested, it’s nice to give them something extra.

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