System Mastery 8 – Skyrealms of Jorune

maxresdefault

We dug pretty deep to find this game, a sci-fi/fantasy far-future romp on a distant planet where all the magic is colored orbs and there are three different sizes of humans!  Come with us as we grapple to understand the deepest reserve in history of sci-fi fantasy names, dig into a graph-derived combat system that we still don’t quite get, and for some reason spend a lot of time talking about breakfast cereal mascots.  We understand the writer of this game is a fantastic guy, so apologies to him in advance!

6 responses to “System Mastery 8 – Skyrealms of Jorune

  1. You’ve got the d20-thing a little confused.
    The original d20s in fact worked perfectly as d10s because they were only numbered from 1 to 0.
    The coloring in of half the numbers was in order to actually make them work as d20s.
    What we know as d10s now came about because they figured out how to cast numbers all the way from 1 to 20 in the d20s. And that took off, and it was too confusing to mix old- and new- style d20s. So they had to come up with some actual d10s.

Leave a Reply to systemmastery Cancel reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s